- I’m still having the same problem, I have these GameObjects: The Pivot, as you can see, is the extreme of the Stick, the Stick is like the hammer of Getting Over It, whose pivot is in the center of the Player.
This is the code of the Stick: “Old” is the name of the Player, the white square. And all the Pivots are the pivot in the extreme of the Stick.
I think I’m doing well by getting the angle between the actual position of the stick and the mouse’s. But I’m not sure if I’m applying correctly the AddTorque.
The Stick doesn’t follow the mouse