I’m new to unity and I’m working on a scene. I’m using a skydome so i can map a good image for the background it look great when I turn the ambient lighting to white. However when I set my ambient light all the way to white the shadows in my scene are to bright. When i set the ambient light to black and just light my scene everything look perfect but my skydome is also black.
I want to know is there a simple way to not have my skydome get effected by any light.