I'm using a skydome and I dont want it affected by ambient light

I’m new to unity and I’m working on a scene. I’m using a skydome so i can map a good image for the background it look great when I turn the ambient lighting to white. However when I set my ambient light all the way to white the shadows in my scene are to bright. When i set the ambient light to black and just light my scene everything look perfect but my skydome is also black.

I want to know is there a simple way to not have my skydome get effected by any light.

Use a shader which has colour control on it, but is unaffected by lighting.

You can add “noambient” as an option in the shader you use.

Look through the section Optional parameters:

Thanks guys I got it working

When I want a texture to be unaffected by lights, I set the shader to Unlit->Texture. It’s at the bottom of the shader list.