I'm using AssetBundleDemo from Unitys bitbucket. Trying to Reduce size of sharedassets

I recently found out that the sharedassets$NUMBER.asset has a limit of 4GB. Mine is currently 4.54GB and there for doesn’t load my game correctly on build.

I have been studying assetbundles and came across a form post that said, using assetbundles to reduce the size of your build aka sharedassets file. COOL!! Thats exactly what I need.

https://bitbucket.org/agentc0re/assetbundledemo <–I am using that. It’s a forked version of Unity’s version on bitbucket.

I went through and customized how I saw fit. Really just changing public classes/variables/namespaces…etc. and added my project name in front. This was to make sure that I wasn’t going to have any issues with the UMA asset bundle manager.

It builds assetbundles. They have no file extension though. Manifest files are also created. Their is a function to build your game using assetbundles as well, i figure this because it’s trying to take into account your assetbundles.

After the build is done, I went to look at the sharedassets file. The size did NOT change. ;(

What am I doing wrong?? Or am I wrong about assetbundles reducing the size of the sharedassets file?

Here is where my problem lies. Screenshot - d26fdb1e870dc840d844bac509e8e209 - Gyazo

In assets/Resources, there are zero files. In my assets there are burried Resources folders. I did a quick windows search and checked the size of them…160MB or something like that. No where near the 4.6GB of File Headers that I’m being shown.

Also, do I need to add the Assetbundle Manager to a empty game object in the scene? Maybe another one? I assume so because I have no idea how else to get them to load. Maybe I need to be making my own script to do that??