I recently found out that the sharedassets$NUMBER.asset has a limit of 4GB. Mine is currently 4.54GB and there for doesn’t load my game correctly on build.
I have been studying assetbundles and came across a form post that said, using assetbundles to reduce the size of your build aka sharedassets file. COOL!! Thats exactly what I need.
https://bitbucket.org/agentc0re/assetbundledemo <–I am using that. It’s a forked version of Unity’s version on bitbucket.
I went through and customized how I saw fit. Really just changing public classes/variables/namespaces…etc. and added my project name in front. This was to make sure that I wasn’t going to have any issues with the UMA asset bundle manager.
It builds assetbundles. They have no file extension though. Manifest files are also created. Their is a function to build your game using assetbundles as well, i figure this because it’s trying to take into account your assetbundles.
After the build is done, I went to look at the sharedassets file. The size did NOT change. ;(
What am I doing wrong?? Or am I wrong about assetbundles reducing the size of the sharedassets file?
Here is where my problem lies. Screenshot - d26fdb1e870dc840d844bac509e8e209 - Gyazo