Im using a pixel art tile sprite and I have put it on the scene mode it appears normal, but when seen in game mode it seems a different. I really dont know what is happening with the way Unity is handling the image rendering.
Here are the image Im trying to see,
Thanks a lot for your help xD
It looks like it’s because your aspect ratio is off. Can’t see what it is exactly because you’re hovering over the move tool, but try to change the aspect ratio to something like 1080x1920 or something. You can change it by clicking the option next to “display” in the game view at the top.
ok man, thanks btw. I think it wll work.