This may not be possible, but is there any way to have GUITextures affected by Image Based Effects (in Unity Pro)? I am developing an image effect filter to do some specialized rendering effects - creating image overlap and edge blending for a two-projector, seamlessly blended theater display - on the output from my main camera. I didn’t realize that GUITextures are rendered after, and on top of, any image effects. Is there any simple way to composite GUITextures into a camera’s RenderTexture target that gets sent to OnRenderImage?
Thanks,
Scott