Image Based Effects on GUITextures?

This may not be possible, but is there any way to have GUITextures affected by Image Based Effects (in Unity Pro)? I am developing an image effect filter to do some specialized rendering effects - creating image overlap and edge blending for a two-projector, seamlessly blended theater display - on the output from my main camera. I didn’t realize that GUITextures are rendered after, and on top of, any image effects. Is there any simple way to composite GUITextures into a camera’s RenderTexture target that gets sent to OnRenderImage?

Thanks,
Scott

They need to be in-scene elements instead of GUITexture and GUIText elements. Example, you can have them as textures on plane surfaces placed carefully in front of the camera to appear pixel perfect in size and location.