Image-Based Lighting/Dynamic Irradiance Environment Maps?

Is it possible to do Environment Map based lighting in Unity, as described in GPU Gems?

Chapter 10. Real-Time Computation of Dynamic Irradiance Environment Maps

Seeing how open Unity is, I’m sure it’s possible. Would love to hear from anyone with technical know-how! :smile:

I am also interested in this question

Chapter 10. Real-Time Computation of Dynamic Irradiance Environment Maps
Demo and sources

and attempt to convert one of shaders to unity

http://forum.unity3d.com/threads/172689-Image-based-lighting