Image based lighting

Hi all,

I’m new to Unity - exploring the idea of using it for interactive product visualization, so realism is pretty critical. The demos I’ve seen of v5 make it look extremely promising that it can achieve what I need here. I think the image based lighting will be the key for my needs.

However, I can’t seem to figure out how to make it work. I’ve looked around and seen the Skyshop plugin, but not sure if v5 has some native IBL tools of its own. Anyone know if the image below was done using Skyshop and the new Unity physically based shader? Or an IBL system that is already in v5? Any help here is much appreciated!

http://media-curse.cursecdn.com/attachments/108/13/unity5_physshading_doll.jpg

Brian

it’s using Unity5 native Tools

Ok, so is this just a skybox combined with the new physically based shader + Enlighten? Thanks again for any info.

I believe that’s correct, if that image was rendered in Unity 5, and Enlighten was enabled. You can download the demo project, which has been updated for Unity 5, and inspect for yourself:
http://forum.unity3d.com/threads/unity-5s-doll-demo-updated.284006/

I’d be interested in reading about your comparison between Skyshop, and the stock capabilities shown in this demo :slight_smile:

Thank you, thank you!! This is perfect for me to de-construct! It’ll take a little while, but as soon as I have some confident findings, I’ll be sure and post my thoughts on the two systems.

Unity 5 generates everything you need automatically. There’s no actual baking required or anything. You just add a reflection probe and unity does the rest! You don’t need to mess about managing files or whatever, it’s just there in the scene - even supports blending between them.

Skyshop was great for a while but it’s no longer needed.

1 Like