I have a 2D character in my game represented as some planes textured with alpha values. I’m rendering things orthographically, and I have varying y distances so that some parts of the character will be rendered behind others. For some reason, however, I seem to be experience a clipping problem where planes that are further back are being rendered on top of ones that are nearer. Any ideas as to what might be causing this? Thanks in advance for any help.
A picture worth a thousand words.