Hello,
total noob question, but is it possible to use Image component’s source image for Shader Graphs Sample Texture 2D?
would like to use the same material for multiple sprites or UI elements but with different textures
do I need to generate HLSL code script and edit it there?
or use different material per object? …multiple instancing? ![]()

or what about effects like “UV distortion” which node should it use it? cuz it has to be applied to Sample Texture 2D, where it should be applied without Sample Texture2D ?
