Image Destroy

So I’m working on a game in which you drag & drop a card (image) into another image which is the “dropzone” I need a script that will destroy the card when dropped into the dropzone.

If you are using IDraggable IBeginDrag IEndDrag and IDropHandler interfaces then there is a function on your dropzone called OnDrop(pointereventdata event) ---- event.pointerDrag is gonna give you an object which is being dropped on your dropzone. If you are using a different approach you should also have something similar

From here how would I destroy

using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
using UnityEngine.UI;

public class DropZone : MonoBehaviour, IDropHandler, IPointerEnterHandler, IPointerExitHandler {

	public void OnPointerEnter(PointerEventData eventData) {
		//Debug.Log ("OnPointerEnter");

	public void OnPointerExit(PointerEventData eventData) {
		//Debug.Log ("OnPointerExit");

	public void OnDrop(PointerEventData eventData) {
		Debug.Log ( + " was dropped on " +;

		Drag d = eventData.pointerDrag.GetComponent<Drag> ();
		if (d != null) {
			d.parentToReturnTo = this.transform;