Hi there,
I have a game with two cameras one main camera and one for hud. If i pause the game i want to display an image effect on main camera but each time the image effect is enabled the main camera view rotates 90 degree clockwise. Hud stays fine. I use LandscapeLeft / Right modes only. Any idea what i do wrong?
Hi, welcome to the forum!
Are you using the latest version of Unity? There have been issues with image effects rotating the view in previous versions but we believe these were fixed. Does the problem happen with all image effects or just some of them? Do you get the same result with the built app as with the editor?
thx for fast reply
After some more tests i found out what the problem is.
In my game i use a plane obj with backgroundshader to draw my background thus
as i didn’t need any background in camera i set all my cameras to depth only.
But that seems to be the problem. With no camara drawing the background
image effects seem not to get correct size nor rotation of the view.
Frame rate drops significantly.
Maybe an initialisation problem within image effects.
Setting at least one camera to solid color solved the problem.
- I use Unity version 3.3.0f3(63049)
- Problem happened with all images effects
- Problem is not visible in editor