How can I make a shader be ignored by the DOV image effect (or image effects in general). I am using a gui shader for some floating text above interactable objects. The problem is DOV image effect is messing up the GUI. How can I make the Gui shader unaffected by image effects. I know I could use a different camera but I would rather see if there is something that can be changed in the shader instead. I am just using the builtin GUI Texture Text shader.
Thanks for any help.