Image effect on UI camera affecting entire scene

I created a UI camera that only renderes UI, and attached the bloom image effect on it. For some reason, though, it’s putting bloom on everything in the scene. When I look at the camera preview in the Editor with the UI camera selected it only shows the UI. I’m not sure how this is happening. I don’t want bloom on everything.

Image effects apply to the whole input render texture, if your scene and ui are rendering into the same texture (even if on different camera layers) the effect will apply to both. If you want to avoid this render the UI into a render texture then blit onto the screen after.

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