Just upgraded from 5.2.something to 5.3.2f1 (and now 5.3.2p4 also, same problem).
I’m running Unity Editor and my build target is set to iOS. None of the full screen effects appear to be working properly, and it looks like an issue in Graphics.blit - I also have my own full screen effects that worked fine in 5.2xx but since upgrading stopped with same side effects.
Here’s my scene in the player without the blur effect:
Here is the output with “blur” effect
Or with “greyscale” effect from standard effects:
Or if I “zoom in” to maximise the player window all it then outputs is a grey screen.
Anyone have any ideas? It seems to work okay if the build target is “Web Player” but not if it’s iOS.
Thanks guys, pulling my hair out over this