when i use “blur”, the console output “RenderTexture.Create failed:requested size is too large.”
what cause this? how can i fix it?
Interesting, it has happened to me too. I was importing packages from a webplayer project and I got the same error message in the Android project. I checked that I could add blur to newly created cameras (it worked), and after disabling some assets and re-importing others, then everything seemd to work ! That was until I saved the scene and loaded it again, suddently the error reappeared. It would help a lot if Unity provided better error messages (or delegate callbasks) on errors like this… Seems that importing onto an existing project is not a good idea in Unity, might be an idea to create a clean new Android project and import packages one by one checking for the above error.
Update: The error is related to the size of the Game view window in the Unity Editor - this is so typical Unity Solution: size down the window and rerun
Cheers,
/Thomas