Hey there,
I am making test scenes where I try out all sorts of different things that I can do with the HTC Vive. I also have a scene where I am applying Image Effects like sun shafts, bloom, color grading and I also use Space Reflections with the Post Processing Stack asset. But for some reason 90% of the Image Effects are only applying on my left eye, which really messes up my brain.
Has anyone else had the same issue?
This happens if the image effects don’t properly support VR/stereo rendering. Most new image effect packages (like my own, PRISM, or the new Post-FX stack) support VR properly - but old standalone Unity effects likely don’t.
Thank you for the reply.
Post-processing stack works good except for the Screen Space Reflection. It is acting really weird. It kind of looks like that the reflection of the right eye are being displayed on the left eye, and the reflection of the left eye also on the right eye.
I will have a look at PRISM if it works.
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I’m seeing a similar issue (only with single-pass) with any AO effect (including v1 and v2 of Post Processing stack, HBAO, etc). Basically whenever you move your head, the AO shadows seem to flicker and looks inconsistent. I’m kind of shocked that Unity’s own Post Processing stack still does this. I wonder if the devs put on a headset to test or just look at the game view…
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