I am working on a PC VR project that using Meta Quest 3. Everything works well on my Desktop PC with RTX 3080. But when I run on Alienware m16 R2 (Intel® Core™ Ultra 9 185H, RTX 4060, 8 GB GDDR6), I see the image fragmented, like being underwater in the goggles. I have also tested some old project that built with Unity 2022 but seems work well, the problem only occur on Unity 6.
I am using
Unity 6000.0.24f1
HDRP 17.0.3
Oculus XR Plugin 4.3.0