I have a texture set to texture type “Sprite” which I use as the source image in the image component of a button, however the image is not scaled to fit even though the Image type is set to simple. The texture itself also appears cut even though it is set to Sprite mode Single.
Here is the texture and its Import settings:

Here’s the Image component settings and how the button ends up looking:

What am I missing? How can I make the image fit?