Hello everyone!
What’s the best and most correct way to create an image alpha mask, that can be shaped by geometric manipulations in Unity 2D?
Example:
I have an image:

and array of points. I need to cut that image by drawing geometry from those points:

No ideas at all?
I’m not a coder but I think a 2D boolean operation would be a good starting point for research.
Hey there!
If you still searching for some masking system, you can try Sprite Mask.
It is a new asset at the store (released today). Maybe it can be helpful for you.