I’m working on a project where the user can select from large range of images that are each effectively Toggles with thumbnail images in a scrollable array at the foot of the screen. The selected toggle thumbnail then displays the full image in the main viewport.
I need to have text displayed on the screen that then gives the selected image’s file name and date created.
I have no idea how to extract the data from the selected image and have it fill the text field.
Any help/tips appreciated.
So, if these are images that you’ve imported into the editor, all meta data is stripped when you make a build, and the textures will be in a GPU generic format. If you want to extract the metadata from the images in the Asset folder, then look at something like:
This should be able to mine the metadata out, and create a file that you can read into Unity as a Text Asset.
Great. Thanks for that, I’ll check it out.