image quality lesser with distance

I am getting this strange effect of the same object looking more and more blurry as it moves away. I would expect this a little bit just because it is defined with less pixels but in my case I feel like there is something wrong. If you look at the black tiles you can see them loosing clarity with distance:

What might I be doing to cause this?

What black tiles?
Anyway, I think you about texture filtering, try increase aniso level in texture import settings.

I was referring to the tears in image quality over distance:

And yes! Changing the aniso level definitely helped. Does increasing this have a big impact on performance? going to look into it as well.

On modern desktop hardware, 16x Anisotropic filtering (setting the Aniso slider to the max) is nearly identical in performance to Bilinear filtering which is what you have above (setting the filtering to Bilinear and Aniso slider to 0, or 1 with Anisotropic Filtering not forced on in the project’s quality settings). However Anisotropic filtering isn’t perfect for normal maps and will induce some blurring. It’s intended for color maps primarily. There’s not really a perfect solution for normal maps apart from in-shader super sampling of the lighting, but anisotropic filtering on normal map textures looks less bad than Bilinear or Trilinear filtering 90% of the time.

Really, you can go to your project’s quality settings and set “Anisotropic Textures: Forced On” and make everything look better with no impact on performance. Using the Forced On option will make any texture not set to Point or with the Aniso slider set to 0 use an Anisotropic level of 9x (which is identical to 8x for most GPUs).

Mobile is a different story. Bilinear is free on most mobile GPUs compared to Point, but Trilinear is often a decent bit more expensive, and Anisotropic is even more expensive.

I wrote a blog post on texture filtering here which might be useful for you to understand the different filtering options and mip mapping in general:

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Huge help, thank you so much for the details!

also, love the models and textures in Falcon Age, great work.

Thank you, though apart from the vfx I can’t take credit for much of that. That’s mostly the work of Eka and Darran Hurlbut