The quality I get from photoshop is different from what I get from Unity. Here’s the images:
Unity:
Photoshop:
The image from Unity has the jagged kinda edge. What caused that? Here’s my setting for the heart in Unity (sry I can’t upload anymore attachments):
texture type: sprite (2d and UI)
sprite mode: single (i didn’t change anything in the sprite editor)
pixels per unit: 100
pivot: center
no generate mip maps
filter mode: bilinear
override for android check
max size 1024
format: truecolor.
plz help!