how can I solve this problem? in the first image is how I see it in android format while the second is for the PC format. I want to improve the quality of Android. Can you tell me how can I do?
You could test the “Use 32-bit Display Buffer” Optien in ther Player settings.
Quote form the manual:
Where can I find this option?
Edit → Project settings → Player → Resolution and Presentation
Select the texture and change the format to truecolor. Though another option that works quiet well for me, is to apply some noise to the image. Try it! Open the texture in Photoshop and apply 1% Filters->Noise. You almost don’t notice the noise and you get rid of the 16bit color banding; truecolor is just too much for mobile…
does not work, I leave it so maybe I can give it a different effect. Thanks to both =)

