Hello!
Upgraded to Unity 4.1.5f1 / Windows 7 (was Unity 3.7) and faced to some STRANGE bug. I have a lot of JPG images in Resource folders of project.
On many of this images “compression” property set incorrect after the project conversion to Unity 4 format.
And, I am not able to set up the correct compression!
For example: I select image, in inspector select “DXT1” format, click Apply - and in Preview see that images has the: “RGB-24” format.
OK, I select “DXT5”, click “Apply”. Now Image compressed to “ARGB 32” format!
See the screenshots.
Target platform: Android. There were no any problems on Unity 3, the generated APK file size was 42MB, but now it’s 176Mb because of incorrect image compression!
How to fix it?
P.S. I have investigated that this bug is appears when “Non Power of 2” field is set to “None”. If I select any other value - everything is working OK. But, I need this field to be set to “None” (I need to know the real image size and proportions) and it worked fine in Unity 3!
Is it possible to fix by some way?