Hey there,
I’m making a racing game for my University project. Everything is going well, but i heard you can’t input gifs into Unity? I want to make one of those old crowd simulations. For example :How To Get In The Crowd (Smackdown vs Raw 2011) - YouTube
You can see the back rows are around 5 images put together. I already have the images done, but is there a way to put it in my game? Any starting help would be appreciated, thank you 
Hi, you could simply put these images together in an “atlas” like texture, and scroll your UVs, so if you put the image on a plane, and scroll your texture, you will get the same behavior of a gif.
this is the basic concept, if you need more directions, just tell me, i have made this for a project, and i could give you more directions if you need.
Hey Augusto, Im trying to pretty much make a gif object in unity on a plane, Iv tried using the Textureswapanimator.js found in the wiki but for some reason it wont advance past the first frame. So I was wondering if you could elaborate on your UV concept, being new to unity im guessing you somehow apply multiple textures to an object and somehow write a code that will just switch between them quickly?
var frames : Texture2D[];
var framesPerSecond = 10.0;
function Update () {
var index : int = Time.time * framesPerSecond;
index = index % frames.Length;
renderer.material.mainTexture = frames[index];
}