Image Sequence Material

Hi everyone,

I’m very very new to Unity and was hoping someone might be able to help me with a question.

I’m working on a project that requires an animated material. The animation needs to be manipulated by user input (input causes the animation to be played, paused, reversed, etc) I was thinking of using an image sequence so that I can use the images as not just an Albedo map but a displacement (height?) map as well.

Is there a script that exists to be able to do that? I don’t know scripting myself but if there’s somewhere I could point my programmer to, that would be awesome.

I’ll try to answer any questions needed to be more clear as best I can. Thanks for your help!

That would be a fairly simple script and the thing to point to is probably Material.SetTexture.