Image "smearing"/artifacting on Galaxy S3?

Hey all,

I have a very simple scene going with a perspective camera (25 degree fov) on Unity 4.0.1. On the PC editor and standalone build for PC, it looks and works fine. However, when I build it out to an APK and put it on a Galaxy S3, the entire screen image artifacts with copies of itself as the camera follows an object in this test scene, smearing across the image. I saw a similar problem mentioned by someone a week ago on UnityAnswers but it was not replied to… anyone have an idea as to what’s causing this?

Apparently it is a new bug with the latest Galaxy S3 software that can be fixed by turning off hardware overlays in the developer settings on the phone.

It’s even funnier on devices running Android 4.2:

(quote from Jelly Bean  |  Android Developers)

try unchecking 32bit display buffer in player settings and checking the 24 bit one.