Hi,
I’m having an issue where the colors are much darker within my app than when I use the regular camera to take a photo with my Samsung S7 Edge. The image is great on IOS though (tested on Iphone 7 and Iphone XR so far). I’m not sure if that’s an issue on all android phones though( I only have the one to test with ).
Inside the app :
Using the regular camera (didn’t change the brightness or anything):
The packages I’m currently using:
The project is on 2020.2.3f1
I’m using the Linear color space
Here’s a thread that talks about that but the color space should already be fixed I believe unless there’s a bug there:
I just started using the foundation framework to see how it works out.
During testing I wondered how to use a proper linear camera background shader instead of the default one. Seems like the background image is to bright when setting the player settings to linear.
I tried to plug the arkit camera shader into a material and use this as override, but this gives me black background.
Is there a sample shader available that will work?
Bump!! Anyone from unity could explain that? Anyone else having those color problems within AR foundation?
Some insight from the team:
This is the result of implementation level details around auto-exposure of the camera. This is not controllable at the developer level.