I want to create a brightness slider for my game. I have implemented the entire functionality behind it using PostProcessing. See Color Grading → Linear → Gamma.
The problem is finding the correct brightness is a lot of trial and error. You have to adjust brightness go out of the menu, check if its correct and repeat the process x times.
To make the process of selecting the correct brightness easier I want to implement something seen in a lot of games. A brightness adjustment screen until a logo is barely visible.
Yes, my question is how I can implement an UI like in the picture. Whenever the user drags the slider the 3 images change their color according to the gamma value.
I should also note that the gamma values range from -1 to 1.
Wouldn’t it make more sense to just update the gamma in your post processing when you move the slider? That way the user can see what they’re actually adjusting.