I have some problems becase when i import image with transparent background it will automaticly make background black. How can i fix it? PS: I using Paint.net for image creations.
In your paint app, save your images as PNG.
If it is an object that uses a shader, select the standard shader and set Rendering Mode to “cutout” (rendering mode is the first dropdown box at the top).
@W2Games if the sprite is transparent then in unity click it & in inspector change Texture Type from Texture to Sprite (2D & UI)
@W2Games I have an fbx gameobject, this fbx has a png material (Sprite). This png has transparent background and can see the transparent (grey checker) background in inspector. However, if app is used the transparent background is black. In import settings “Alpha is transparency” is checked.
To make it work, I extracted materials from fbx and in the extracted folder I found this png and by clicking on it, I found the shader and there I could set the rendering mode from opaque to cutout and in app use the fbx had the png image with transparent background.