All other images are like that. Images are not rendering. When i build for android.
What is my Unity version?
It is 2019.2.13f1
When i try to build with Android 2018 versions, then there is no problem.
What is my NDK version?
I installed NDK version with Unity Hub. It is “android-ndk-r16b”
What is my SDK and JDK?
These are installed by Unity Hub. In November 2019.
So what is my player settings ?
- I am not using App Bundle. But i tried and it is the same result with APK.
- Color space is gamma and Auto graphics API is checked.
- Scriptting backend is mono but i also tried with IL2CPP. There is no difference.
- Api compatibility level is .NET Standard 2.0 but i also tried .NET 4.X. There is no difference.
- Target architectures is ARMv7 selected. But i also check both ARMv7 and ARM64. Result is the same.
- Install location is “Automatic”.
- Minify release is selected “none”.
What is the Resolution and Presentation settings ?
What is the Other settings ?
What is the ADB results ?
I/Unity ( 3065): Built from '2019.2/release' branch, Version '2019.2.13f1 (e20f6c7e5017)', Build type 'Release', Scripting Backend 'mono', CPU 'armeabi-v7a', Stripping 'Disabled'
D/dalvikvm(21096): GC_EXPLICIT freed 693K, 33% free 21682K/32199K, paused 15ms+17ms, total 163ms
E/Unity ( 3065): GL.End requires material.SetPass before!
E/Unity ( 3065):
E/Unity ( 3065): (Filename: ./Runtime/GfxDevice/DrawImmediate.cpp Line: 172)
E/Unity ( 3065):
E/Unity ( 3065): GL.End requires material.SetPass before!
E/Unity ( 3065):
E/Unity ( 3065): (Filename: ./Runtime/GfxDevice/DrawImmediate.cpp Line: 172)
E/Unity ( 3065):
E/Unity ( 3065): GL.End requires material.SetPass before!
E/Unity ( 3065):
E/Unity ( 3065): (Filename: ./Runtime/GfxDevice/DrawImmediate.cpp Line: 172)
E/Unity ( 3065):
E/Unity ( 3065): GL.End requires material.SetPass before!
E/Unity ( 3065):
...
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W/Unity ( 3065): The character used for Ellipsis is not available in font asset [Funplay SDF].
W/Unity ( 3065):
W/Unity ( 3065): (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
W/Unity ( 3065):
W/Unity ( 3065): The character used for Ellipsis is not available in font asset [Funplay SDF].
W/Unity ( 3065):
W/Unity ( 3065): (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
W/Unity ( 3065):
W/Unity ( 3065): The character used for Underline and Strikethrough is not available in font asset [Home School SDF].
...
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...
E/dalvikvm( 5344): Could not find class 'java.lang.invoke.MethodHandles$Lookup', referenced from method com.unity3d.player.ReflectionHelper$1.a
W/dalvikvm( 5344): VFY: unable to resolve const-class 4473 (Ljava/lang/invoke/MethodHandles$Lookup;) in Lcom/unity3d/player/ReflectionHelper$1;
D/dalvikvm( 5344): VFY: replacing opcode 0x1c at 0x0009
W/dalvikvm( 5344): Unable to resolve superclass of Lcom/unity3d/ads/connectivity/ConnectivityNetworkCallback; (293)
W/dalvikvm( 5344): Link of class 'Lcom/unity3d/ads/connectivity/ConnectivityNetworkCallback;' failed
I/dalvikvm( 5344): Could not find method com.unity3d.ads.connectivity.ConnectivityNetworkCallback.register, referenced from method com.unity3d.ads.connectivity.ConnectivityMonitor.startListening
W/dalvikvm( 5344): VFY: unable to resolve static method 26023: Lcom/unity3d/ads/connectivity/ConnectivityNetworkCallback;.register ()V
D/dalvikvm( 5344): VFY: replacing opcode 0x71 at 0x0015
W/dalvikvm( 5344): Unable to resolve superclass of Lcom/unity3d/ads/connectivity/ConnectivityNetworkCallback; (293)
W/dalvikvm( 5344): Link of class 'Lcom/unity3d/ads/connectivity/ConnectivityNetworkCallback;' failed
I/dalvikvm( 5344): Could not find method com.unity3d.ads.connectivity.ConnectivityNetworkCallback.unregister, referenced from method com.unity3d.ads.connectivity.ConnectivityMonitor.stopListening
W/dalvikvm( 5344): VFY: unable to resolve static method 26024: Lcom/unity3d/ads/connectivity/ConnectivityNetworkCallback;.unregister ()V
D/dalvikvm( 5344): VFY: replacing opcode 0x71 at 0x0012
D/dalvikvm( 5344): GC_FOR_ALLOC freed 1900K, 31% free 10700K/15363K, paused 21ms, total 21ms
D/dalvikvm( 5344): GC_CONCURRENT freed 1026K, 27% free 12856K/17415K, paused 12ms+2ms, total 35ms
I/dalvikvm( 5344): Could not find method android.webkit.WebSettings.setMediaPlaybackRequiresUserGesture, referenced from method com.unity3d.ads.webview.WebView.<init>
W/dalvikvm( 5344): VFY: unable to resolve virtual method 11337: Landroid/webkit/WebSettings;.setMediaPlaybackRequiresUserGesture (Z)V
D/dalvikvm( 5344): VFY: replacing opcode 0x6e at 0x0077
I/dalvikvm( 5344): Could not find method android.webkit.WebSettings.setMixedContentMode, referenced from method com.unity3d.ads.webview.WebView.<init>
W/dalvikvm( 5344): VFY: unable to resolve virtual method 11338: Landroid/webkit/WebSettings;.setMixedContentMode (I)V
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Thank you for your advice.




