Hello! I was recently setting up a new project, and when I dropped my images into the Tile Palette, they seem to be rendering at the native size (16x16), In the tile palette, but not anywhere else. It’s annoying because I cannot see which tile I am selecting. I do have the PPU of the images as 16 also. Thanks
You can zoom in the tile palette. What’s important is how they render in the game or scene view, not in the tile palette.
It is fully zoomed in.
16x16? It could be normal then, it’s a very small size.
Hi @legsofjelly
Some ideas; Check your tile palette Asset file you created for your tiles;
-
See if palette’s Grid scale and cell size are using default settings (ones for size/scale and zeros for pos/rot/gap).
-
Check if palette’s sub object, Palette Settings has “Automatic” turned on. Having this set to off might cause it too.
After all, tile palette is a tilemap so it could just one of these, as your PPU seems to be set.
Thank you! Palette Setting were set to Manual. All fixed now.
What’s that? I cannot find it.
“What’s that? I cannot find it.”
@
You can find these in your palette asset file, which you have if you see your tiles in Tile Palette window.
Tile palette is an asset file and too see these settings, you have to just select it in Project view, like any asset file (texture, model or prefab).
“Thank you! Palette Setting were set to Manual. All fixed now.”
How about giving a like for help / solution?
I don’t see any “automatic” settings in those. Maybe I’m too tired or too dumb and I need a picture?
Here. Its the little arrow connected to the tileset file.
Well well, I don’t know what to say… Thank you!
@
Like I said, and you see from the image it was where I said it to be…
“I don’t see any “automatic” settings in those”
BTW - you also get asked about this when you create your tile palette asset:
You can set it from here or later from the asset file itself.