Hello,
When viewing an image from a distance, the images loaded via Resources.Load() are not as crisp as reading image via WWW.
Has anyone see this issue before? If so, what do I need to do to have textures loaded via Resources.Load() be as crisp. I want to pre-load a large number of images as textures.
When viewed relatively close, both are crisp:
When viewed at a distance, the top (loaded via Resources.Load) is not as crisp as the bottom one (loaded via WWW):
function Start () {
GameObject bla = new GameObject.CreatePrimitive(PrimitiveType.Cube);
bla.transform.localScale = Vector3(1000,1000,1000);
bla.transform.position = Vector3(0,500,0);
Texture2D texture = Resources.Load("lena", Texture2D);
bla.renderer.material.mainTexture = texture;
var www = new WWW ("file://C:\\lena.jpg");
yield www;
var gameObject = new GameObject.CreatePrimitive(PrimitiveType.Cube);
gameObject.transform.localScale = Vector3(1000,1000,1000);
gameObject.transform.position = Vector3(0,-500,0);
gameObject.renderer.material.mainTexture = www.texture;
}

