Images pixelated even in high quality

Hi all.

I dont understanding why my images are so pixelated in unity 5.

In attached image I show my configs. I created the image in Substance 6 but any image imported to assets implicate in the same issue…

Thanks for advantages…

Have you tried using bilinear filtering? Seems to be currently set to “Point (no filter)”.

mikael_juhala makes a good point (punt sort of intended).

Also, what platform are you set to? You have override set to RGBA 32 bit for standalone, but the image is shows a compressed format.