For VirtualCameras that have a follow target or look at target sometimes during gameplay I want them to immediately move to their new position when the follow/look at target changes or when their target object is reset and moves across the world. Typically I do this for a non-visible camera that I want to cut/transition to.
In my own camera rig system I had a function that would do that. Is the only way to do this in Cinemachine setting the VirtualCamera’s X/Y/Z dampening to zero for one frame and then restoring those values the next frame?