Hello, I’m working on a VR project where I want to achieve the most satisfying result in VR. The project will be a small Zen garden with weather changes, real-time lighting, and some particle effects. I was wondering if you could share some advice on how to ensure good performance.
Some things I’m already considering include using Forward+ rendering for lighting, combining meshes in objects, and using occlusion culling. What other tips would you recommend? I’m also curious if there’s a way to avoid losing shadow projection when using occlusion culling. The only solution I can think of is using a lower-quality model.
I’ve also thought about using Amplify for shaders and leveraging Unity’s URP for post-processing and volumetric lighting. Lastly, does anyone know a way to simulate a pond with fluid physics? I’m open to suggestions, even those involving DOTS and ECS