For a long time now, I’ve been thinking of adding a few impact frames to my game. The basic idea is that when an explosive… well, explodes, I would have the particles turn black for a minute, and the rest of the screen turn white. Only problem is, I can’t find a simple way to do this using Shadergraph. I tried to find something on Youtube, but was ultimately disappointed by the result.
If anyone knows a way to make this work, or if perhaps I could be guided to a resource so I at least know where to start, I would appreciate it a ton!
Thanks!