Hi folks!
For my 2D game, I am looking for an engine which is able to build for several plattforms. Is it possible to implement custom gameplay elements for each plattform? If yes, how I can easily implement this in unity? How do I have to structure the code?
Regards
K
Yes, it’s possible. I think a lot would depend on how much is the same vs. how much is different for you to decide what to do.
You can use platform compilation directives, for instance. You could make entirely unique scripts and swap them in / out before you build, I imagine.
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