Implement own A* pathfinding system

Hello,

I’m trying to implement my own A* pathfinding system but I don’t really have an idea where to start. At the moment I’m learning from this page : http://www.policyalmanac.org/games/aStarTutorial.htm. But my biggest question is, if I have created a path, how do I let objects follow that path.

I quite understand the principle regarding pathfinding but I haven’t got an idea how to implement it in Unity.

Could someone please give me a quick guide how I should start?
Thank you very much!

Read this thread

He use A*star pathfinding.