I want to implement my own OpenGL code into a script as a busy loading screen of type
How can I do that?
is it possible?
this would be the code without window stuff etc…
glClear(GL_COLOR_BUFFER_BIT);
glClear(GL_STENCIL_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3f(1, 1, 1);
glVertex2f(-1.0,-1.0);
glColor3f(1, 1, 1);
glVertex2f(-1.0,10.0);
glColor3f(0, 0, 50.0);
glVertex2f(10.0,10.0);
glColor3f(0, 0, 50.0);
glVertex2f(10.0, -1.0);
glEnd();
glPushMatrix();
glRotatef(theta, 0.0f, 0.0f, 0.0f);
glBegin (GL_QUADS);
glColor3f (1, 0, 2); glVertex2f (0,0);
glColor3f (1, 0, 2); glVertex2f (0,1);
glColor3f (1, 0, 2); glVertex2f (1,1);
glColor3f (1, 0, 2); glVertex2f (1,0);
glEnd ();
glBegin (GL_QUADS);
glColor3f (0, 1, 0); glVertex2f (0,0);
glColor3f (0, 1, 0); glVertex2f (0,-1);
glColor3f (0, 1, 0); glVertex2f (-1,-1);
glColor3f (0, 1, 0); glVertex2f (-1,0);
glEnd ();
glPopMatrix();
SwapBuffers(hDC);
theta += 2.3f;
Sleep (1);