Hi, Unity people.
I want to implement a new skinning method that I have developed during my Ph. D., the method is based in the classic LBS(Linear Blending Skinning) algortihm but it does not generate the well known “candy wrap” artifact when a twist rotation is performed over the link axys of a character’s limb.
I have developed sucessfully a plugin in Autodesk Maya (a deformer) implementing the deform algorithm, and I believe thta it would be great if I can implement a version for unity via a plugin.
I had read the documentation but I dont know if a new deform algortithm could be implemented an used via a C++ plugin, in a similar fashion of the deformers in Maya.
Could this be possible?
If it is:
where I can find/read documentation about it?
Sorry about my poor use of the english, is not my mother language…
Greetings.