I am after some knowledge of how to do some sort of custom shadow filtering for my game project. being that Unity Free doesn’t have soft shadows, I need to find a way to do my own shadow sampling in free. only problem is, Google brings up nothing on this!
If anyone can point me in the right direction, that would be great!
Good stuff folks. Just a quick note, ShadowSoftener.com somehow does this without modifying autolight or any other built-in cginc. So it’s definitely doable without such hackiness — the built-in cgincs get often (ok rarely but still) changed during Unity updates, but will your project keep up forever?
There’s some built-in named pass tags you can use or hook into or some such. Don’t have the full details on me but just in case you were wondering whether there is a way that doesn’t require modifying the built-in cgincs. There is