Implementing GetComponent or accessing children from SerializableObjects

I’m trying to build a SerializableObject that has the ability to parse its children and grab their references. Because SerializableObject doesn’t extend GameObject, and GameObject is where GetComponent is implemented, I can’t get it to work. Does anyone have a workaround for this?

Thanks in advance

I realized my own answer. SerializedObjects don’t actually exist in the hierarchy so they can’t have children. That’s what I think right now anyways.