Implementing in game options menu.

HI everyone!

I have been making a 2D metroidvania type game for about three and a half months now and i have just began to build my games UI. I set out scouring the internet trying to find examples of how to do an in game options menu and i’m coming up short on examples in a few departments. I figured that because this community has been really good to me in the past i would throw my questions up here. the areas i have pretty much perfect are Saving settings and the actual building of the UI. I don’t really know where to find the answers i need pertaining to implementing the following options.

  1. video options. I need to know how to adjust in game brightness and let the player define their resolution.

  2. How to select windowed mode in game.

  3. Player defined Key-bindings. I know that unity has an input manager but i would HUGELY prefer if i could let the player define their key-bindings in game.

I would really appreciate the help! You guys rock.

PS: i’m using the 4.6 Beta. don’t know if that matters or not.

Hey, do you think this thread would help you out? How does one make in-game settings adjustments. - Questions & Answers - Unity Discussions

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