Implementing iOS Framework in Unity3D

Hello, I need help to implement this framework (Wahoo fitness API) http://api.wahoofitness.com/
in Unity.

The files they provide are some .h files and a Binary file (20 mb size) but no .mm files.
I’ve seen that in order to integrate a framework in Unity, I need the .mm files, so I think that the only way is to build the project and then implement this framework in XCode.
The problem is that I don’t know how to communicate with those APIs inside of Unity.

I’ve seen that this method might work (with PostprocessBuildPlayer)
https://github.com/guruguruman/AutomaticXCodeFrameworkLinker

I’ve tried to find a solution for days, so I would be very happy if any of you have any hints on how to do this :slight_smile:
I hope I’ve explained the problem good enough

thank you very much in advance for any suggestion.

This statement is wrong “. I’ve seen that in order to integrate a framework in Unity, I need the .mm files”. You build native plugins with C using “C-based call interface” (from ios ref).

Unity3d have some automations to make integration with IOS or java easy, like compile *.mm. But it is not mandatory to use.