Hello. I have some questions about implementing Kongregate’s Unity API. First of all, does anybody know if Greg can make badges for Unity games, or if this is impossible at the time being.
Ok, now to my real questions.
First of all, I guess I should just follow the example guide on http://www.kongregate.com/developer_center/docs/using-the-api-with-unity3d.
From the first example code box,
What does the
mean? Or do I just place the
// Begin the API loading process if it is available
Application.ExternalEval(
"if(typeof(kongregateUnitySupport) != 'undefined'){" +
" kongregateUnitySupport.initAPI('MyUnityObject', 'OnKongregateAPILoaded');" +
"};"
);
in a new script?
And what about the
Thank you SO MUCH!
This is very confusing to me. I want to release our game soon, and need the API to enter the contest (and we might just get some badges for it if we’re lucky :P)
-Keavon Games