import 3d max biped to unity

how do i import the 3d max biped to unity?
i’m speaking about the normal bony biped before modifying anything to it, where i tried to export it as .fbx file from 3d max to unity but it didn’t appear in unity, where it appeared as an empty object.

Use ‘Snapshot’ in 3ds max.

In Max,Select the whole biped.Goto Tools>SnapShot (Sinngle,Method - Mesh).Now you have two bipeds in scene(A-Origina Biped,B-Sanpshoted biped which is a mesh).Delete the original biped.Then u can export the mesh biped as fbx.

NOTE - You wont have any animations on the biped

Hope this helps…