I have a question about importing .3ds models in Unity.
I have made a railtrack in Rhinoceros (see the picture). It consists of two polysurfaces (two rails).
I have exported it to .3ds.
When I import it into Unity, it looks like the other picture.
I played a lot with the export options but I can not get it right.
Does anyone recognize this problem?
In the past I have imported a lot of .3ds models in Unity without problems but now something is going wrong.