Shitman
1
In 3ds max, the animated object have
- Editable poly
- skin
- Unwrap uvw
I create a texture file by “unwrap uvw”.
In unity, i import the animation fbx, and import the texture png file.
Then i place the texture on the “skinned mesh renderer” object in unity.
The texture misalign.
Skin has to be the top modifier in the stack before exporting. The editable poly on top of the stack is somehow messing up the texture alignment.
Try to adjust the modifier stack by -
- save the skin file under the skin modifier (.env).
- reset xform
- collapse the modifier stack - which will result in an editable poly
- re-apply a new skin modifier - associate bones, and load saved skin file (.env).
- export to Unity.