Hi guys , i am creating an editor or something like that … where you can create your own model from cubes , spheres … but what is important for me … is it possible in unity to import a 3D model during gameplay through GUI ? i mean i will click on “import model button” and a file explorer will apear , i choose my model and it will place it to 0,0,0 for example … ??
Attach this to something and then call ImportFile(“path here”) which will return an object of the type “Mesh”.
Then you can easily instantiate an empty gameObject with a MeshRenderer and assign the imported mesh to it: